2026年7月5日 星期日

學生學不好的解法

 來自於李俊儀教授講的內容摘要 

剛好我的課幾乎都有直接提供解方給各位

我平日授課也都有奉行這些法則


不想學→遊戲化八角動機理論運用

聽不懂→圖像化教材比喻及講故事

記不住→圖像故事記憶+多元智慧融入

不會用→知思行思考法+找到規律加以跨域運用(運算思維)


想成為一個SUPER老師 其實真的沒有很困難

大家暑假加加油 不懂的和AI聊聊就可以了






2 則留言:

  1. The breakdown of why students struggle into five specific problems—unwilling to learn, not understanding, not remembering, not applying, and aiming to become a super teacher—makes the solutions feel practical rather than abstract. I especially like the mapping of game mechanics to motivation and visual storytelling to memory, since those are concrete tactics I can try in my own classroom. The closing suggestion to talk things through with AI also feels like a realistic way to keep refining these methods over the summer.

    gptimage2.5

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  2. The mapping of each learning problem to a specific method—gamification for motivation, visual metaphors for comprehension, and pattern-finding for application—makes this a practical checklist rather than vague advice. I especially like the idea that "finding patterns and applying them across domains" is essentially computational thinking, which ties the abstract concept to everyday teaching. It's refreshing to see a post that treats "not wanting to learn" as a design problem rather than a student deficit.

    ai comic generator for manga expression and glances

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